Author : Angela Tinwell
Genre : Computers
Publisher : CRC Press
ISBN : 9781466586949
Type book : PDF, Epub, Kindle and Mobi
File Download : 240 page

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

Author : Thomas Gibbons
Genre : Drama
Publisher : Dramatists Play Service, Inc.
ISBN : 9780822233282
Type book : PDF, Epub, Kindle and Mobi
File Download : 56 page

THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.

Author : Angela Tinwell
Genre : Computers
Publisher : CRC Press
ISBN : 9781466586956
Type book : PDF, Epub, Kindle and Mobi
File Download : 236 page

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human

Author : Marcus Cheetham
Genre : Robotics
Publisher : Frontiers Media SA
ISBN : 9782889454433
Type book : PDF, Epub, Kindle and Mobi
File Download : 142 page

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.

Author : Andrea Attwenger
Genre : Computers
Publisher : GRIN Verlag
ISBN : 9783668605886
Type book : PDF, Epub, Kindle and Mobi
File Download : 7 page

Seminar paper from the year 2016 in the subject Computer Science - Internet, New Technologies, grade: 1.0, LMU Munich (Institut für Informatik), course: Hauptseminar Medieninformatik, language: English, abstract: Humans usually favor the company of beings similar to them and it is therefore natural to assume that with increasing human likeness, robots and artificial characters become more likeable and accepted. However, this is only true up to a point where the dynamic is reversed and synthetic characters appear uncanny. Thus, increased realism does not necessarily lead to an increase in acceptance. This phenomenon is called the "Uncanny Valley" and was first proposed by Masahiro Mori in 1970. It has recently sparked more interest due to advancements in robot development and computer animation and therefore a potential relevance in the robot, movie and video game industries as well as for scientific computer simulations. The theory of the Uncanny Valley is not undisputed, which is why this paper aims to present both evidence in favor and arguments against its existence or interpretation. Furthermore, the phenomenon shall be examined in more detail, investigating its backgrounds, possible explanations, influencing factors and its consequences on android design. Among the issues to be further investigated that were found in the discussion are alternative stimuli, the empirical measurement of the uncanny response, a universal categorization system, and the usefulness of the Uncanny Valley as a design guide. There are indications that the relationship between human likeness and likeability may not be as clear as proposed by Mori, but more-dimensional with additional factors to consider.

Author : Claudia Schmuckli
Genre : Art
Publisher :
ISBN : 1951836006
Type book : PDF, Epub, Kindle and Mobi
File Download : 224 page

An investigation of the cultural and academic discourse around new technology through a lens of artistic practice In 1970 Japanese engineer Masahiro Mori introduced the concept of the "uncanny valley" as a terrain of existential uncertainty that humans experience when confronted with autonomous machines that mimic their physical and mental properties. As subjectivities are increasingly organized and shaped by algorithms that track and evaluate our data, the question of what it means to be human has shifted. The featured artists mine the tropes and modalities of AI and machine learning for critical and aesthetic potential, proposing new ways of thinking about intelligence, nature, and artifice.

Author : Ed Park
Genre : Fiction
Publisher : Random House Trade Paperbacks
ISBN : 9780812978575
Type book : PDF, Epub, Kindle and Mobi
File Download : 258 page

In an unnamed New York-based company, the employees are getting restless as everything around them unravels. There’s Pru, the former grad student turned spreadsheet drone; Laars, the hysteric whose work anxiety stalks him in his tooth-grinding dreams; and Jack II, who distributes unwanted backrubs–aka “jackrubs”–to his co-workers. On a Sunday, one of them is called at home. And the Firings begin. Rich with Orwellian doublespeak, filled with sabotage and romance, this astonishing literary debut is at once a comic delight and a narrative tour de force. It’s a novel for anyone who has ever worked in an office and wondered: “Where does the time go? Where does the life go? And whose banana is in the fridge?” Praise for PERSONAL DAYS "Witty and appealing...Anyone who has ever groaned to hear 'impact' used as a verb will cheer as Park skewers the avatars of corporate speak, hellbent on debasing the language....Park has written what one of his characters calls 'a layoff narrative' for our times. As the economy continues its free fall, Park's book may serve as a handy guide for navigating unemployment and uncertainty. Does anyone who isn't a journalist think there can't be two books on the same subject at the same time? We need as many as we can get right now." —The New York Times Book Review "Never have the minutiae of office life been so lovingly cataloged and collated." —"Three First Novels that Just Might Last," —Time A "comic and creepy début...Park transforms the banal into the eerie, rendering ominous the familiar request "Does anyone want anything from the outside world?" —The New Yorker "The modern corporate office is to Ed Park's debut novel Personal Days what World War II was to Joseph Heller's Catch-22—a theater of absurdity and injustice so profound as to defy all reason....Park may be in line to fill the shoes left by Kurt Vonnegut and other satirists par excellence."—Samantha Dunn, Los Angeles Times "In Personal Days Ed Park has crafted a sometimes funny, sometimes heartbreaking, but always adroit novel about office life...Sharp and lovely language." —Newsweek "A warm and winning fiction debut." — Publishers Weekly "I laughed until they put me in a mental hospital. But Personal Days is so much more than satire. Underneath Park's masterly portrait of wasted workaday lives is a pulsating heart, and an odd, buoyant hope." — Gary Shteyngart, author of Absurdistan "The funniest book I've read about the way we work now." –William Poundstone, author of Fortune's Formula "Ed Park joins Andy Warhol and Don DeLillo as a master of the deadpan vernacular." —Helen DeWitt, author of The Last Samurai

Author : Petros Daras
Genre : Computers
Publisher : Springer Science & Business Media
ISBN : 9783642126291
Type book : PDF, Epub, Kindle and Mobi
File Download : 364 page

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.

Author : Jasia Reichardt
Genre : Sculpture, British
Publisher : Cornerhouse Distribution Clients
ISBN : STANFORD:36105115125044
Type book : PDF, Epub, Kindle and Mobi
File Download : 29 page

Published to accompany an exhibition of the artist's work at the Walker Gallery, Liverpool, May 27th - August 22nd, 2004, this volume showcases the idiosyncratic mechanical sculpture of Tim Lewis.

Author : Alison Oddey
Genre : Biography & Autobiography
Publisher : Intellect Books
ISBN : 9781841502397
Type book : PDF, Epub, Kindle and Mobi
File Download : 265 page

The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view. The volume questions the effect of different mediums on the spectator and asks not only how we view, but also how what we view determines what artists create. Chapters discuss how gaming and televisual media and entertainment are used by young people, and the resulting psychological challenges of human beings in th.